Showing posts with label Editing. Show all posts
Showing posts with label Editing. Show all posts

Thursday, 2 December 2021

Here's Why Movie Dialogue Has Gotten More Difficult To Understand (And Three Ways To Fix It)

BY BEN PEARSON/NOV. 30, 2021 1:16 PM EST/UPDATED: DEC. 1, 2021 1:12 PM EST
Original article here

I used to be able to understand 99% of the dialogue in Hollywood films. But over the past 10 years or so, I've noticed that percentage has dropped significantly — and it's not due to hearing loss on my end. It's gotten to the point where I find myself occasionally not being able to parse entire lines of dialogue when I see a movie in a theatre, and when I watch things at home, I've defaulted to turning the subtitles on to make sure I don't miss anything crucial to the plot.

Knowing I'm not alone in having these experiences, I reached out to several professional sound editors, designers, and mixers, many of whom have won Oscars for their work on some of Hollywood's biggest films, to get to the bottom of what's going on. One person refused to talk to me, saying it would be "professional suicide" to address this topic on the record. Another agreed to talk, but only under the condition that they remain anonymous. But several others spoke openly about the topic, and it quickly became apparent that this is a familiar subject among the folks in the sound community, since they're the ones who often bear the brunt of complaints about dialogue intelligibility. 

"It's not easy to mix a movie," says Jaime Baksht, who took home an Oscar for his work on last year's excellent "Sound of Metal" and previously worked on Alfonso Cuarón's "Roma." "Everybody thinks you're just moving levers, but it's not like that."

This problem indeed goes far beyond simply flipping a switch or two on a mixing board. It's much more complex than I anticipated, and it turns out there isn't one simple element that can be singled out and blamed as the primary culprit.

"There are a number of root causes," says Mark Mangini, the Academy Award-winning sound designer behind films like "Mad Max: Fury Road" and "Blade Runner 2049." "It's really a gumbo, an accumulation of problems that have been exacerbated over the last 10 years ... that's kind of this time span where all of us in the filmmaking community are noticing that dialogue is harder and harder to understand."

Join me and these industry experts as we sort through that "gumbo" and identify some of the most prominent reasons it has become more difficult to, in the paraphrased words of Chris Tucker's Detective Carter in "Rush Hour," understand the words that are coming out of characters' mouths.

It's A Purposeful Choice

When it comes to dialogue unintelligibility, one name looms above all others: Christopher Nolan. The director of "Tenet," "Interstellar," and "The Dark Knight Rises" is one of the most successful filmmakers of his generation, and he uses his power to make sure his films push the boundaries of sound design, often resulting in scenes in which audiences literally cannot understand what his characters say. And it's not just audiences who have trouble with some Nolan films: the director has even revealed that other filmmakers have reached out to him to complain about this issue in his movies.

Donald Sylvester, who took home an Oscar for his work on "Ford v Ferrari" and is currently serving as the supervising sound editor of "Indiana Jones 5," says Nolan is a singular figure in this regard. "I think Christopher Nolan wears it as a badge of honour," Sylvester declares. "I don't think he cares. I think he wants people to give him bad publicity because then he can explain his methods to everybody and we can all learn. But I don't think other people actually understand it."

Baksht thinks the complaints about Nolan's work, specifically the hubbub about unintelligibility surrounding last year's twisty action thriller "Tenet," are overblown. "I think in the case of Mr. Nolan, with ["Tenet"], the characters have a mask, and he wants to keep the original sound because I think for him it's more real," he says. Presumably, that mentality also extends to "The Dark Knight Rises," in which Bane's mask muffled a significant percentage of that character's lines.

Thomas Curley, who won an Oscar as a production sound mixer on "Whiplash" and previously worked on "The Spectacular Now," has also seen this type of mentality at work. "Not everything really has a very crisp, cinematic sound to it in real life, and I think some of these people are trying to replicate that," he tells me.

Baksht says that type of creative aesthetic does not need to permeate an entire movie — it can sometimes change from scene to scene depending on the director's goals in telling the story. Although, as this anecdote illustrates, its effectiveness remains debatable:

"In the case of Alejandro González Iñárritu, he did a movie ['Biutiful'] where all the dialogue was really dirty. They were in Spanish, but you weren't able to understand much. When I asked his sound designer about this issue, he told me the reason they wanted to keep the dirty dialogue was because the situation was so awful in the life of the character that it helped the feeling of depression. I told him, 'Yes, I think the audience got depressed because they couldn't understand anything!' But when [Iñárritu] did 'The Revenant,' the dialogue was pristine and perfect."

I understand his point, although I take issue with using "The Revenant" as an example of pristine dialogue because that film features Tom Hardy in a supporting role, and Hardy is one of the most notoriously difficult-to-understand actors working today.

It's in the Acting

Hardy occupies a unique position in film acting these days, having developed a delivery style that's frequently so indecipherable it's as if he's purposefully challenging audiences to lean in and understand what he's saying. But what about actors who aren't quite on that level of unintelligibility?

"It seems to be a little bit of a fad with some actors to do the sort of soft delivery or under your breath delivery of some lines," Curley says. "That's a personal choice for them. Our job is to record it as well as we can regardless."

Mangini says that in the old days, "you could count on an actor's theatricality to deliver a line to the back seats." But acting styles have changed so dramatically over the years that it has become much more difficult to capture great sound on the set. When actors adopt that more naturalistic style, "it's even harder for the production sound mixer to capture really quality sound. Now we get those compromised microphone positions here in post-production, reaching for a dialogue line that is barely intelligible or maybe even mumbled because it's an acting style, and already, we're behind the 8-ball in trying to figure out a way to make all of those words intelligible."

Karen Baker Landers, whose credits include "Gladiator," "Skyfall," and "Heat," among many others, has her own term for it. "Mumbling, breathy, I call it self-conscious type of acting, is so frustrating," she says. "I would say a lot of the younger actors have adopted that style. I think the onus also falls on the directors to say, 'I can't understand a word you're saying. I'm listening to dailies, and I can't understand.' No amount of volume is going to fix that."

That naturalistic performance style might feel right for actors in the moment on set, but it can be hell for the sound professionals who have to clean it up afterwards. "We're very careful to make sure there's clarity," Baker Landers says. "You go in and you volume-graph up a vowel, or one letter. You go in and you surgically – maybe if it's not right on camera, you slow it down. There's all kinds of things we spend hours trying to do that may help a performance. We really strive for that."

But they can only do so much.

Sound Isn't Respected Enough On Sets

Another ingredient in this complicated gumbo is how the sound team is treated during the process of filming.

"What we see from our brothers and sisters in production is a never-ending [complaint] that they don't get the respect they need to get the microphone where it needs to be to capture the sound clearly," Mangini says. "That's because as movies have matured in the last 15 years, movies have become more visually exciting. And because of that, it is less likely that you're going to be allowed to put that boom mic right where the actor is, because it's probably going to drop a shadow because it's in front of a light that the camera team insists has to exist to get the perfect look of the shot. So [the visuals have] taken precedence over what we hear."

Sylvester agrees with that sentiment. "If the sound guy goes, 'Can you get one more take for me?' they go, 'Nope, we're wrapping. We've gotta move on to another setup.' It's because pictures are the most important thing, and we do a good job fixing sound at the end of the day. So they go, 'We'll fix it in post.' That's literally their go-to answer. 'I just need to get this.' 'Yeah, we'll fix it later.' And we do, unfortunately. But it's not because we want to. It's because we have to."

Another "Whiplash" Oscar winner, Craig Mann, acknowledges that less time on set can have a negative effect on the sound crews. "There's more demand on crews to do many setups a day, and that could be a contributing factor," he says. "The production sound guy is the tip of the spear in terms of our first line of defense, and oftentimes if there are problems, the good ones will approach the director or the AD or the DP and say, 'Hey, this isn't working, you're going to miss this.' Oftentimes it gets handled. But on the other side, sometimes there are a lot of production sound guys that do not feel empowered or have had a bad experience about speaking up in the past, or whatever the reason is, and the material gets back to the cutting room and it's a mess, and [they say], 'Well, we thought everything was fine!'"

"I would blame it more on schedule and budget and maybe trying to rush," Baker Landers says when this topic arises. "It's an art form to be a dialogue editor. It's an art form to be a great production recordist. Then to be able to get the clarity of dialogue in a mix with everything else going on and have the dialogue feel natural and not forced is another art form, all of which take time. Budgets and schedules are crunched on a lot of projects, and some of these are amazing films."

Technology (AKA The Jurassic Park Problem)

One high-profile Hollywood sound professional who wishes to remain anonymous points to the evolution of technology as an ingredient. "The reason people don't remember having these same audio issues with older films is that [now] we have more: more tracks to play with, more options, therefore more expected and asked for from the sound editors," they say. "If you listen to, say, 'Four Weddings and a Funeral,' you'll hear every word ... the sound was cut on film back then, and with limited time, track count, and budget, these are the results you got."

Thomas Curley concurs with that assessment: "A lot of it has probably happened more recently because of the almost ubiquitous use of digital audio and digital cinema now. Part of the reason with that is because when everything was shot on film and edited with tape, it was a much more laborious process and it was much more technically challenging to do a whole lot with sound design. Everything had to be a very conscious choice and a very intentional soundscape that they create. Since it was so cost-intensive and labour-intensive, they wanted to make sure that the story got across first and emotion gets sort of directed with music, and that's about it. And every pass that you do with an analogue system depletes the quality as well: it's like making a photocopy of a photocopy. But now, they have much faster turnarounds and much more capabilities as far as what they can do with the sound design, including playing around with ambience and sound effects. To put a concrete reason on it is hard, but a lot of it comes down to 'I have this toy, so I'm going to play with it.'"

The anonymous sound pro also pointed to what they view as an increase in the amount of music in modern movies compared to older films, bemoaning directors' over-reliance on music as "pushing emotion" on audiences and the way music and dialogue are forced to jostle for prominence in the mix. "The technology we have today is so vastly improved that there is no limit to what can be added: whatever the director wants, for months on end. We literally have hundreds of tracks at our disposal ... in a final mix, we, therefore, have a lot to deal with. Unending score smashed up against hundreds of tracks, with the client asking to hear every nuance above every other nuance."

Curley sums it up beautifully. "It might fall into the realm of the 'Jurassic Park' thing: they spend so much time realizing that they can do all these things, but not thinking about if they should do all these things."

Familiarity/Passive Listening

All four of those contributing factors to dialogue unintelligibility are the result of decisions made on sets. But by the time a film makes it to post-production, editors can be afflicted by something Karen Baker Landers calls "passive listening." Donald Sylvester has another name for it – "familiarity" — and it's exactly what you think it is.

"What I mean by familiarity is, when we're making a movie, it takes a long time," says Sylvester. "It takes weeks and months. If there's something that's unclear at first and you turn to the guy next to you and go, 'What did he say?' and he's like, 'Bring the car around the garage.' The next time you hear it, you go, 'Oh, OK, got it. Bring the car around the garage.' But they get familiar with the bad sound to the point where they no longer find it to be a problem."

Mark Mangini puts it like this: "The director is sick of talking to the writer and giving them rewrites, sick of talking to the actors and giving them line reads, and by the time you get to post, every single syllable is known by heart. So imagine what that creates in a sound mix where we're supposed to correct the dialogue. We're no longer critically listening like we should be. Because we're in fact zoning out on whether or not the audience is actually getting the critical information they need. We know what the critical information is: we've been dealing with it for months. So in a sense, we have to challenge ourselves daily – and we certainly do this in sound – to try to remove ourselves from that equation and re-inject ourselves with a fresh perspective to see if we're actually making clear dialogue such that the audience understands it."

In Craig Mann's experience, though, the idea of familiarity is not a widespread issue. "As someone that does this on a daily basis, I think dialogue clarity is the number one priority on the mixing stage," he tells me. "Dialogue, music, and effects, in that order, is usually the chain of priority. If you can't hear the dialogue, we're going to find a way to hear it. Just speaking of the couple things that we've done even this past year, I can say Joe Carnahan, writer/director, wants to hear every word. Tyler Perry, we just did something with him, wants to hear every word. Sean Penn wants to hear every word. So I don't necessarily agree with getting numb to it. I think it's incumbent upon us to have that fresh ear every time we show up."

Sylvester also points out that unfamiliarity may be an issue in some instances. "What I'm wondering is if, sometimes, some of these films that we see, people are saying words that we don't know what they mean, such as 'Dune,' where they start talking about characters and places that sound unfamiliar. They do it in such a way, offhandedly, where it's like, 'What did he say?' Some of it is the content."

Mixing For Cinemas

One of the most fascinating things I learned when speaking with these folks is the gulf in quality that can sometimes occur between what a film sounds like in the mixing stages and what it can sound like when it plays in a multiplex. Mann says this isn't a new problem — it's actually been happening for decades:

"You mix it at your level in the mixing room, and theoretically, that is supposed to be the same level that is represented in the movie theatres on the Dolby Cinema processors, therefore giving you an exact translation, more or less, of what you've done on the mixing stage. But what's happened is, particularly in the '90s, because that felt like the time when they were doing the loudest mixes – I didn't mix in those times, but the stories were that mixers and maybe directors would want stuff mixed at a level that was just ear-bleeding. And what would happen is, that would get to the theatre, there would be complaints from the patrons, and the theatre would be compelled to turn down the mix. And when the next feature came in the next week, the level was never reset, and now that level is playing way low for the regularly mixed movie. That's a problem that vendors have been dealing with for many years. I know [it's still happening]. For example, the Landmark Theater chain does not play their theatres above 5.5 on the cinema processor, where the set standard is supposed to be 7 on that processor. 

The idea that a significant theatre chain would purposefully ignore industry standards for something as crucial as sound is genuinely shocking. I reached out to Landmark's customer service and asked them directly about this issue, but they did not respond in time for publication.

Thankfully, I have not heard any similar stories about AMC Theaters, the largest theatre chain in the United States. However, I was curious about the configurations that occur when a new sound system is installed in an AMC cinema, how frequently their systems are upgraded or replaced, and how the company maintains quality sound conditions across its vast empire of theatres. I reached out to AMC, and they responded with this statement:

In general, our guest feedback, both recently and stretching back the last several years, does not match your assessment about dialogue becoming more difficult to understand. Among guest feedback, which is tracked through survey results and through incoming contacts from guests, there has not been an increase in complaints as a result of the audio, regardless of the type of movie. Regarding your questions about our sound equipment, our speakers and sound systems are calibrated upon installation. They are routinely checked and recalibrated whenever necessary to ensure the best possible sound quality.

Additionally, for guests who would like to follow the dialogue on screen, AMC now offers Open Caption showtimes at 240 of our locations, and in every major market in the United States with at least two AMC theatres.

Meanwhile, Baker Landers thinks part of the trouble may have begun when theatres shifted away from projecting movies on film. In that transition, union projectionists — the people who knew the ins and outs of how to properly present a movie with care — were largely kicked to the curb in favour of inexperienced employees who essentially pressed play on a digital system and could then busy themselves doing other tasks. She tells me a story about how she went to see one of her own movies at a big multiplex and the auditory experience was so bad, she was compelled to point it out to the manager.

"I did a film that was [played] at a 4 [out of 7 on the processor scale]," she says, still appalled by the memory. "I was at a matinee with a lot of elderly people because I took my mom, and I'm like, 'None of these people can hear what's happening.' The manager, who was probably all of 22 years old, said, 'Well, that's how the film was done.' And I said, 'No, I did the sound on the film. That's not how it was done.'"

When sound pros encounter those dumbfounding levels of separation between the mixing stages and theatres, Mann says there can be a schism about the best way to move forward: 

"You're going to have some people on the mixing stage who want to turn [up that volume higher than the standard of 7] to compensate for the fact that theatres are playing it low. But [if you do that,] when you go to those theatres that are calibrated correctly, you're going to blow the doors off that theatre because it's going to be ripping loud. So one thing we always try to tell our people is that you have to be happy with the mix in the properly calibrated environment, and when you go down to your local movieplex, the speaker could be blown, the level could be low, God knows what's going to happen when you're out in the wild, and we can't control all of that."

Baker Landers knows on which side of that divide she falls. "We mix and release the film for the best-case scenario, saying, 'This is how it should be.' A lot of times, we'll hear people say, 'They're not going to be able to hear this in certain theatres in the Midwest, so should we do this louder?' But then you don't have a standard any longer. You have to say, 'This is the standard. We're doing it for the optimum viewing experience.' And hopefully, theatres and everyone else rise to that."

Mixing For Streaming

Mixing sound for theatres can be tough, but mixing sound specifically for streaming has its own set of challenges. "We, in fact, do a separate mix for streaming," Mangini says (although I later learned this isn't true for every single movie across the board). But since nothing is ever easy, another problem arises when streaming enters the picture: compression. In layman's terms, think of compression as audio files basically being shrunk down in order to be efficiently transported across the Internet to your viewing device. That process sounds almost magical, doesn't it? It is — until you realize that those shrunken files are of significantly lower quality than what you'd get if you watched that same movie on a Blu-ray. (If you're keeping score at home, this is yet another point in favour of preserving physical media at all costs.) 

"Very often, the streamed audio is a compressed version that you wouldn't get on a Blu-ray," Mangini explains: "On Blu-ray, if you select 7.1, that is our full fidelity, 48 kilohertz, 24-bit master audio, just as it came from the mixing studio. You can get that on a Blu-ray, and you can get that on certain premium platforms. I think you have to pay extra money for that. But otherwise, it's most common that when you stream, you get a degraded version of what you mix that even we didn't approve. It's done after the fact after we ship the masters. The only way [streamers] can get the bandwidth they need for you to see image and sound in sync is to compress everything."

Compression is inescapable when streaming is involved, but it turns out not all streaming platforms are created equal. Craig Mann tells me something he says "is not well-known" outside the sound community: different streamers have different specifications when it comes to their audio mixes. "Netflix has excellent specs in terms of dialogue norm and overall levels," he reveals. "They need a particular level in order to pass quality control, and the level is essentially based on the dialogue level throughout the length of the program."

But since there's no industry standard in how to measure audio for streaming, other platforms base their levels on other parts of the sound mix. Case in point: Mann recently worked on Joe Carnahan's "Boss Level," which was originally meant to be a theatrical release. "For a variety of reasons, it ended up at Hulu, and when we got a look at that spec, they require it to be based on the overall [volume] of the film, not on the dialogue level of the film. Consequently, that's a big action movie with shooting and cars and big music, and the result of that is that you have a much more squashed up, un-impactful mix ... there are only a couple different ways of measuring these things these days, and I can only imagine that it's somebody just not understanding the reason why it should be this and not that."

Home Theater Woes

There is yet another important variable in this sprawling equation, and it might be the most important one of all: the home theatre experience. "Ultimately, the historical record of the film will not be seen in theatres, it will be what you see in your home theatre," Karen Baker Landers says. "That's how most people see certain products. So you want it to be great."

For audio mixers, the theatrical mix comes first, followed by a streaming mix. Then, a stereo mix will often be created, funnelling the full scope of the sound mix through just two simple speakers in a process Donald Sylvester likens to "taking a beautiful steak and dragging it through the dirt."

"A lot of people watch it on their flatscreen with their soundbar and they think it's going to be an improved sound situation, but it may not translate," says Sylvester: 

"Some TVs take the 5.1 [surround sound mix] and they turn it into a stereo. They have algorithms inside the TV. It's not even our mix. We don't even know what it sounds like. I think a lot of tuners do that if you have a receiver — I know they have algorithms, and they also put colouring on it, like 'cinema approach' that adds reflection and noise and stuff that you don't want in the mix. That's another problem. You don't know how it's being presented in the home."

Complicating matters even further is the unfortunate fact that "not every filmmaker knows that you have to rebalance your film so it plays differently on a home theatre," Baker Landers explains. "That's a big problem. Because if you've mixed this for spread in a theatre and you just do a simple transfer with some kid at night who doesn't know what they're doing, who didn't [work on] the movie [originally], there's a huge problem with that. I think that problem needs to be addressed. People who aren't in the industry complain to me all the time: 'Why can't I understand the dialogue? Why am I always riding the levels? The music comes in huge.'"

Craig Mann tells me most modern movies are required to create a separate mix for home video, but there is still the occasional film that decides to skip that step in the process. "Those mixes often have less dynamic range than the theatre mix," Mann says. "If you're really having to ride the volume around a lot, chances are they didn't have a home theatre mix on that."

So, How Do We Fix This?

Now that we know the key issues that are contributing to this lack of intelligibility, what can be done to make things more intelligible? From the sound of it, this problem is going to require a multi-pronged approach.

One prong involves educating people about the importance of sound, from studio execs to the filmmakers themselves. "There's a lot of people who don't prioritize sound," says Thomas Curley. "They know that they need to have it, but they don't necessarily think about it in a very creative way and don't really like to bother with it much."

"Sound is still a mystery to a lot of people," Karen Baker Landers asserts. "It's intangible. With a picture, you see it. You understand." Ironically, that lack of understanding of how sound works trickles down to audiences literally not being able to understand what characters are saying on screen. Perhaps if the processes of capturing, creating, and shaping great sound were better understood throughout the industry, substantial steps to improving those processes could be implemented.

Another prong involves sound professionals consistently finding ways to up their game to meet the changing circumstances of the moment. "We can do better in post in terms of how we manage those mixes that are designed specifically for a non-pristine sound environment," Mark Mangini admits. "I would argue that we're probably not doing a good enough job with those mixes, and part of it might be that the individuals who are working in those mixes probably have a really super-duper sound system at home and they're not fully aware of how compromised the home environment can be."

That involves thinking outside the box and staying vigilant about the ways the average person is watching a movie. "What can we do technically? I think it's our brain that's the technical solution to this," Donald Sylvester explains. "Because all these gadgets and tools that we use to plug into this are just tools to make the storytelling clearer or better or more exciting. They're just components. At the end of the day, you still have to have a brain telling you what needs to be heard, and when and how ... I think the solution is brainpower and being aware of what we're losing in these new presentation environments that people are watching these films in."

The third and final prong involves having tough conversations on the set which establish priorities and make sure everyone is on the same page. Here's a story from Mangini illustrating how having a potentially awkward conversation can result in a change that has a notable improvement on the final product: 

"There's a director I've worked with five times, and for four films, we have not had great sound. And this director only makes talky movies. Yet, we still have dialogue intelligibility problems. Mostly because the crew, unbeknownst to him, hasn't respected the sound team on set enough to give them the tools and access they need to get a great recording. It took four films with this director for me to finally get up the gumption to say, 'Dude, you keep telling me dialogue is king in your movies, but you don't put your money where your mouth is. This film, here's what you're going to do: you're going to call a department heads meeting, introduce your sound mixer, and you're going to say, 'See this individual? You have to listen to what he asks you to do, or you're going to answer to me.' And you know what? We got the best track we've ever got. All it took was a little bit of collaboration and communication, and all of a sudden, grip and electric are moving generators a hundred yards away instead of having them right around the corner from the set. It takes an infinitesimal amount of extra effort to get us close to what we need, but it takes somebody with authority to make it happen. Me as the sound designer, I'm not a loud enough voice. But a director is."

Sylvester offers an optimistic closing thought which underlines that point. "There's a lot of people who are moviemakers who aren't technicians, so they don't really understand a lot of this. They just like to make movies. But if we explain to them how we're not getting the message out properly and people aren't getting the message, maybe the artists themselves will take steps to fix it."

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Read More: https://www.slashfilm.com/673162/heres-why-movie-dialogue-has-gotten-more-difficult-to-understand-and-three-ways-to-fix-it/?utm_campaign=clip

Wednesday, 30 May 2018

Watch: 100 Filmmaking Tips, Tricks, and Hacks in Under 10 Minutes

Hold on to your hats! Here are 100 tips, tricks, and hacks that you can use on 
your next project.

In filmmaking, we all need a little help along the way, and sometimes, we need that help to come in tiny bite-size portions that pair well with our short attention spans and ability to get the gist of just about anything within seconds. Well in their latest video, The Film Look unfurls 100 tips, tricks, and hacks for filmmakers like little fortune cookies, giving you a ton of short but oh so sweet advice on how to do a myriad of things from labeling batteries to properly handing off expensive equipment. Gorge yourself below:



Now, that's a lot of fortune cookies! There are tons of great pieces of advice in the video, especially for those who are just starting out. I mean, let's get real; when you're a newbie, you want and need to learn everything about the craft. The Film Look covers all phases of production in their video compendium, from screenwriting to editing, so you're definitely going to learn a little bit of everything.

And for all of you more experienced folk, maybe most of this stuff was a review for you, but hopefully, you found at least a handful of things in the video that will help you on your next project. 

What about you? What are your top five filmmaking tips, tricks, and hacks that you've learned over the years? Let us know down in the comments below! 

Reblogged via No Film School

Sunday, 13 August 2017

4 Signs a Film is 'Hitchcockian'



Never not know what you're talking about again.
Picture this. You're out on a date with an attractive member of whatever sex you happen to prefer. You've made a mutual decision to catch a thrilling, dark or otherwise frighteningly suspenseful movie.

After the film, your respective partner turns to you and asks, "What did you think of that movie?" To which, you take a second, clear your throat and respond, "Well, this is obvious of course, but I found it to be immensely Hitchcockian." Your date cocks an eyebrow, wipes away a bead of sweat and says, "Of course."

Cleary, he or she is impressed. You've just sounded very smart. And that is that.
The term has become a blanket way of identifying anything that we find "good" or perhaps even "innovative" within the thriller genre.
It's a good thing they pretended to know what you were talking about, instead of asking you to both clearly and articulately define what it was exactly that made you describe the film in that way. It's safe to say, at that point, a lot of people (film critics included) would be screwed. The term has become a blanket way of identifying anything that we find "good" or perhaps even "innovative" within the thriller genre.

When you throw around "Hitchcockian" as a blanket term like that, you really lose an appreciation for what exactly makes a Hitchcock movie so unique. In her video essay Alfred Hitchcock and The Art of Pure Cinema for Art Regard, Luiza Liz Lopes does a fantastic job of breaking down what it is exactly that makes a film "Hitchcockian."



Here's what we took away.

1. Hitchcock uses film as a place for audiences to project their anxieties

This could very well be the most overwhelmingly identifiable trait of a Hitchcockian movie.  As Lopes puts it, "Cinema invites you to reflect on your own impulsions and anxieties, considering which role you want to play when you juxtapose your psychological interpretations to the filmmaker’s intention." We use the word overwhelming here because the feelings of dread that Hitchcock's characters feel quickly become our own. It is the level of depth at which we feel personally connected with the film that made Hitchcock such a master at exploiting his audiences.

"Suspense in Hitchcock’s filmography is powerful because it is structural, it is character-based and, there, blurs the line between our reality and the diegetic space," Lopes notes. "As spectators, we often stare at the diegetic space through the eyes of individual characters, but Hitchcock’s use of point-of-view reveals much more than just a voyeuristic gaze. We are invited to look through Hitchcock’s eyes entering the shell of his personality and discovering the rooted perversions that may be also in our own nature, inherent to the human condition."

“Hitchcock’s films evoke the underlying forces that form our imagination,” Lopes explains. The beauty here is not simply that we feel uncomfortable watching some graphic scene of violence in a film, it is that we feel almost responsible for rendering that violence upon them, and what's more...we kinda liked it. The uncomfortable feeling comes from us worrying about our own perversions, which is an altogether more terrifying prospect.

Especially when on a date."Psycho" Credit: Paramount Pictures



2. Hitchcock's films were a way for him to deal with his own worst fears

Hitchcock once said, “The only way to get rid of my fears is to make films about them." Lopes describes these films as "projections, dreams, constantly evoking childhood fears and commonly repressed dreads as motifs in his filmography; voyeurism, the fear of heights, murder, betrayal, guilt, or even the unsettling notion that chaos lies just underneath the surface of everyday life.”


These aren't your standard B-movie horror monsters. Hitchcock understood that we are the most terrified when we understand "that the evil doesn’t lurk behind a door, but it is constantly there, around us, watching.”"Vertigo" Credit: Universal Pictures

3. Hitchcock knows you're watching

It's true that the gaze plays a very important role in many of Hitchcock's films. It's also important, however, to realize that voyeurism is employed as more than just a thematic device (as is the case in Rear Window.) Hitchcock took it a few steps further.

We've touched on how his craft causes the audience to project their own desires through the eyes of the film's characters, but he was also one of the first to use film as if it had eyes of its own. As Lopes puts it, Hitchcock's films are "aware of its spectator’s gaze as much as we are aware of the camera and its impossibilities."

There is something exciting about voyeurism and, as the audience, it often feels like we're able to get away with watching these secrets unfold before our very eyes.  “It was Hitchcock that first understood cinema’s obsession with gaze," Lopes claims. He didn't shy away from "the fetish and the desire that the camera imposes in us spectators.” Instead, he embraced it and thus we feel as if the film is somehow judging us for sitting idly by as the character's stories descend further into dread.

"Rear Window" Credit: Paramount Pictures

4. Hitchcock mastered every tool at his disposal

As Lopes is keen to point out, “Hitchcock mastered every single aspect of filmmaking: screenplay, cutting, photography, sound.” Not only was he a master of all these tools, but he used them all to serve in the respect of building up suspense. "Suspense is the core logic of Hitchcock’s films," Lopes argues. "His almost perverse choices that build up the tension by emphasizing details, bringing the audience closer, breaking the action into puzzle pieces, revealing the hidden psychological meanings behind what is perceived."

She further identifies a few specific examples of how Hitchcock would employ these tools. Take montage, for example. Lopes describes the way the director uses them as "if the shots and scenes are words, the montage assemble phrases and, by doing so, perform a dual role: they obstruct and clear, the reveal and hide both the transcendental value of the cinematic image and the structure of the narrative."

She also isolates Hitchcock’s use of slow dissolves as transitions that "disclose something that was once hidden from the characters, but at the same time, bring the audience to a clearer understanding of the frightful mystery that is the act of seeing and perceiving.

Tuesday, 21 March 2017

The Kuleshov Effect

See original post at Futility Closet


In the 1910s, Russian filmmaker Lev Kuleshov demonstrated the power of film editing with a telling experiment: He intercut the “inexpressive” face of actor Ivan Mosjoukine with images of a plate of soup, a child in a coffin, and an attractive woman. Though the footage of Mosjoukine was the same in each case, an audience “raved about the acting,” noted director Vsevolod Pudovkin. “[They admired] the heavy pensiveness of his mood over the forgotten soup, were touched and moved by the deep sorrow with which he looked on the dead child, and noted the lust with which he observed the woman. But we knew that in all three cases the face was exactly the same.”
This reveals the effectiveness of montage, Kuleshov said. An audience reacts not to a film’s elements but to their juxtaposition — the sequence of images suggests an emotion to them, and they project this onto the actors. Alfred Hitchcock demonstrates:

How Does an Editor Think and Feel?

Film editor and theorist, Tony Chou has created a video essay on what choices a film editor makes.

For the past ten years, I’ve been editing professionally. Yet one question always stumps me: “How do you know when to cut?” And I can only answer that it’s very instinctual. On some level, I’m just thinking and feeling my way through the edit. So today, I’d like to describe that process: how does an editor think and feel?



Published on May 12, 2016



This Video Essay Explains the Invisible Magic of Movie Editing



Just as writers use punctuation to make their thoughts clear—commas to connect clauses, periods to signal the end of one thought and the beginning of another—filmmakers use cuts and transitions to make their films coherent, move between storylines, and advance plot. And whether you’re an aspiring filmmaker or a cinephile, understanding the basics of film editing can enhance your appreciation of a film. 
In “Cuts and Transitions 101,” RocketJump Film School gives an overview of the different techniques filmmakers regularly employ to move from shot to shot. In just eleven minutes, narrator Joey Scoma discusses cutaways, jump cuts, fades, dissolves, audio transitions, and more. “A lot of these cuts are so common and feel so natural that you don’t even think about it,” he explains. But while good editing might be so taken for granted we don’t even notice it, it’s the invisible sleight of hand that makes a movie feel magical.
By Anna Green via Mental Floss